I've just implemented the main menu of the game.
The Random Map button generates, uh, a random map. :P The following parameters are randomized:
You're probably trying to guess the use of Play Networked button. You're going to think that it allow you to start a multiplayer game. Wrong. The button does nothing because it's unimplemented! :P Stay tuned! I will post about any progress of this game. :)
Hey guys! I've just implemented background and icon for the game Koloniigo. Here's how does it looks like:
It is made with Inkscape, then processed by GIMP to make it seamless.
It is how does it look like when zoomed in and out:
Here is a gameplay video with 3 AI players and a human player doing nothing in each turn:
If you compare this with the one in previous blogpost, you may notice that I've also iconified the buttons. Do you think that the game now looks better than before? :)
I've just complete implementing animation for Koloniigo. :D
Well, it has taken me a while to figure out how to make it work under ECS architecture pattern.
Here is how does the animation looks like:
Hey guys! I'm developing a new game - Koloniigo.
It is a turn-based strategy game. At the beginning, each player owns a building. Each building generates population over time. Each player can send population to another building to reinforce/conquer it. The objective is to take control to all buildings in the map.
This game will be available in HTML5 and Android. No schedule of release. I will release it when it is ready. :p
FYI: This is my first time announcing work-in-progress game in this blog.
My entry of LD33 is done! :D
Not sure whether it's a good game. But it's the most funny game I've ever developed. :p
BTW, here's the timeline of the development:
GMT+8 22/8 1020 implemented bird movement 1200 implemented pooping 1250 implemented victim(without collision detection) 1545 implemented attack upgrade button 1625 implemented all upgrade buttons and its associated functions 1710 bugfixes 1810 implemented blackcloud and thunder 1910 implemented text fadeout; did some game balancing by reducing HP of the boss 2100 implemented police car; implemented win/lose scene 2150 implemented cloud; bugfixes 2200 bugfix on pooped.p practicle 2250 money eyes candy 2310 fix window config of jar version 23/8 1000 start working on sprite.png 1310 drew sprite.svg 1330 drew background.svg 1400 lose.svg 1440 win.svg 1540 synthed all sfx 1630 implemented siren of police warning 1710 implemented all sfx and tested it 1720 added disclaimer 1850 finished testing on different platforms 1910 submitted!