Recent Blogposts | Page 3

[WIP]Cellphone Diver - Result Scene

Jan. 20, 2016, 10:06 a.m. Cellphone Diver Gamedev WIP

Just implemented the result scene of Cellphone Diver!

Screenshot of Cellphone Diver Result Scene

As shown on the screenshot above, the result scene shows the number of snail collected, earning contributed by the diving depth, diving time and the total of three.

Next task: Implement upgrade store!


Cellphone Diver BGM

Jan. 17, 2016, 10:52 a.m. Cellphone Diver Music

First blogpost about music!

I've just composed and uploaded the background music for the game Cellphone Diver.

The music is released under CC-BY 3.0. Attribution to Sadale.net

The music is made with LMMS. Contact me if you want the .mmpz file.


[WIP]Cellphone Diver Prototype Update: Version 0.0.2

Jan. 15, 2016, 2:24 p.m. Cellphone Diver Gamedev WIP

The prototype version of Cellphone Diver is just updated to version 0.0.2!

Screenshot of Cellphone Diver Prototype

What's new:

  • Oxygen Implemented
  • Size of item reduced
  • Implemented new items: bubble, fish, starfish

Click here to play!


[WIP]Cellphone Diver Prototype Available!

Jan. 10, 2016, 3:06 p.m. Cellphone Diver Gamedev WIP

The prototype version of Cellphone Diver is now available!

Screenshot of Cellphone Diver Prototype

Click here to play!


[WIP]Cellphone Diver Game Design

Jan. 6, 2016, 10:04 a.m. Cellphone Diver Gamedev WIP

Behold the design document of our coming game Cellphone Diver!

Gameplay

  • initial downward speed
  • the speed gets slower and slower over time.
  • oxygen: consumed when you dive.
  • repeatedly press s to dive for maintaining the speed. Consumes oxygen.
  • left/right key to change the angle of movement
  • boost: put you in high speed for a short time. Does not consume oxygen.

Undersea items

  • plastic bags: slows you down
  • mines: instant death
  • bubble: recovers oxygen
  • snail: for purchasing upgrades
  • sea star: boost

Available upgrades

  • Launcher: affects initial speed
  • Upper body clothes: affects diving speed and damping
  • Lower body clothes: affects oxygen consumption and damping
  • Shoes: affects initial speed and damping
  • Backpack: affects oxygen, boost and weight
  • Headwear: affects initial speed, spawn probability of undersea items and lives

Endings

  • 2 endings designed. No startover is needed to get all two endings.