Recent Blogposts | Page 6

[WIP]Koloniigo - Networked Game Progress

Sept. 30, 2015, 4:28 p.m. Gamedev Koloniigo WIP

Hi. I haven't updated the development progress for a while because I have been busy working on the game. :3

As you might have know, networking is tough. Anyway, I'm getting good progress on it. And I managed to get cross-platform websocket networking working. :D

Here's what networking function currently implemented:

  • Automatically register players(for future use. Mainly for storing player experience)
  • Minimal lobby server. It waits for two players joining a networked game, then redirect the two players to enter a game room.

Here's what still left to be implemented:

  • Actual networked game. (The networking stuffs after the two players entering the game room)

It's midnight here. I'm exhausted. Time to sleep. I'll continue work on this game tomorrow. Good night guys! <3

[WIP]Koloniigo - Tutorial

Sept. 19, 2015, 8:30 a.m. Gamedev Koloniigo WIP

I've just implemented 3 tutorial levels in Koloniigo. It's used to briefly introduce the game mechanism.

Before completing the tutorial, Random Map mode and Network Mode(unimplemented) are locked. They're unlocked once you finish it.

So what's left are:

  • Networked Game
  • Achievements
  • maybe more later :P

I'm current doing research on making networked game work. I'm planing to write a wrapper library to make a unified interface for accessing Java-WebSocket(for android build) and gwt-websockets(for html5 build).

After the research, I will take a break in this project for updating my website(well, the home page is severely outdated). I'll probably merge this blog with the homepage. The project will continue after the completion of website update.

Let's see how will it turned out. I'll post any future update here! :)

[WIP]Koloniigo - Viewing Building Feature

Sept. 17, 2015, 2:53 a.m. Gamedev Koloniigo WIP

As you might have know, each building in Koloniigo has a special feature. For example, hospital has 2x population generation among other buildings.

Now I've implemented a speech bubble that shows the feature of the building:

Not counting networked game, this game is almost finished. I will report future updates on development in this blog. :)

Gotcha of Rendering libgdx NinePatch

Sept. 15, 2015, 1:22 p.m. Gamedev Programming libgdx

Today I ran into a gotcha of libgdx. I was trying to render a NinePatch packed with texture packer by constructing a NinePatch using this:

new NinePatch(assetManaget.get("pack.atlas", TextureAtlas.class).findRegion("path/to/ninepatch"));

Then I tried to render the object using its draw() method. Didn't work. Instead, the NinePatch image was just stretched.

Then I read the documentation about the constructor of new NinePatch(TextureRegion)

Construct a degenerate "nine" patch with only a center component.

What? This is obviously not what I was expecting.

Turned out that the proper way to do this is:

assetManaget.get("pack.atlas", TextureAtlas.class).createPatch("path/to/ninepatch");

See also: TextureAtlas.createPatch(java.lang.String)

Behind the Scenes - Font Art

Sept. 11, 2015, 4:35 a.m. Behind the Scenes Gamedev Graphic Koloniigo

As you probably know, I have been working on the game Koloniigo recently. To make the game looks better, I decide to make some simple font art for the game. It is my first time doing this. So don't complain if it doesn't looks good. :3

Step 1

The font is made using Inkscape. To make this sort of font, first, create a text. Make some space between each letters by using , and set the stroke color and fill color to undefined by clicking on .

Step 2

Use Alt+D to create a clone of the text

Step 3

Change the color of stroke and fill. Then set the stroke with to 3~10. and set the join and cap to rounded:

Step 4

Either use space bar to create a copy of the colored text, or use Alt+D to create a clone of the undefined color text(displayed as black). Then set the stroke size to 20~30 and change its stroke and fill color.

Step 5

Make gradient for the middle text

Step 6

Create a copy of the text using the same method in step 4. This time set the color to white and set stroke width to 0

Step 7

Set the blur to 3~5, and set opacity 30~60

Step 8

Create yet another copy. This time shear it a bit and set its color to grey.

Step 9

Set the blur to 5~10


Great. It's now done. Try changing the text and font. The font art will be updated dynamically. :D

Changing the stroke width, color, gradient, etc. gives infinity possibility of the font art generated! :)

Here is the source file