Koloniigo is a turn-based strategy game. It's still under developement.
Early access version is available!
Please notice that this project is currently suspended until the completion of Cellphone DiverVisit Project Site
I'm sorry to announce that the development of all project of Sadale is suspended since I made the last blogpost. It is expected not to be resumed for weeks.
The main issue is that right after my illness, I got a lot of homework to do because they stacks up while I was sick. Right after I completed them, I got tests. Then I got to do revision. And now I'm writing essays. Later I need to prepare for presentations. Then I got exams. :(
Apparently I won't be able to work on any project until (hopefully) the end of the exam.
Anyway, there is some unannounced progress on Cellphone Diver that I made a while ago. That's upgrade store! I've got the basic of upgrade store functional:
Currently, there are two projects to be completed:
When I got time, I'll do Cellphone Diver first. If it's a success(get to the frontpage of a flash game site), I'll start another flash game project before working on Koloniigo.
Meanwhile, there's a project that I completed developing. It's the website for next International Asynchronous Rock Paper Scissors event that will be held in 1st April 2016! I've contacted a Polish guy and he will probably host the next event. The site is done and instruction on setting up the site is sent to the hoster. I'll let you guys know when the site is ready. Stay tuned!
After two months of work, early access version of Koloniigo is finally available!
A few users has reported that this game is confusing. Therefore, I add a tutorial instruction section here.
Before doing these, I think I'm going to update this website first. I'm planning to merge this blog with my homepage. and I got tests and exams to do recently. I think I can't work on this game for a month or two. :( Anyway, don't worry. I will complete this game eventually. My project completion rate is pretty high. :)
Click here! to play!
Hi. I haven't updated the development progress for a while because I have been busy working on the game. :3
As you might have know, networking is tough. Anyway, I'm getting good progress on it. And I managed to get cross-platform websocket networking working. :D
Here's what networking function currently implemented:
Here's what still left to be implemented:
It's midnight here. I'm exhausted. Time to sleep. I'll continue work on this game tomorrow. Good night guys! <3
I've just implemented 3 tutorial levels in Koloniigo. It's used to briefly introduce the game mechanism.
Before completing the tutorial, Random Map mode and Network Mode(unimplemented) are locked. They're unlocked once you finish it.
So what's left are:
I'm current doing research on making networked game work. I'm planing to write a wrapper library to make a unified interface for accessing Java-WebSocket(for android build) and gwt-websockets(for html5 build).
After the research, I will take a break in this project for updating my website(well, the home page is severely outdated). I'll probably merge this blog with the homepage. The project will continue after the completion of website update.
Let's see how will it turned out. I'll post any future update here! :)
As you might have know, each building in Koloniigo has a special feature. For example, hospital has 2x population generation among other buildings.
Now I've implemented a speech bubble that shows the feature of the building:
Not counting networked game, this game is almost finished. I will report future updates on development in this blog. :)