Hi. I haven't updated the development progress for a while because I have been busy working on the game. :3
As you might have know, networking is tough. Anyway, I'm getting good progress on it. And I managed to get cross-platform websocket networking working. :D
Here's what networking function currently implemented:
Here's what still left to be implemented:
It's midnight here. I'm exhausted. Time to sleep. I'll continue work on this game tomorrow. Good night guys! <3
I've just implemented 3 tutorial levels in Koloniigo. It's used to briefly introduce the game mechanism.
Before completing the tutorial, Random Map mode and Network Mode(unimplemented) are locked. They're unlocked once you finish it.
So what's left are:
I'm current doing research on making networked game work. I'm planing to write a wrapper library to make a unified interface for accessing Java-WebSocket(for android build) and gwt-websockets(for html5 build).
After the research, I will take a break in this project for updating my website(well, the home page is severely outdated). I'll probably merge this blog with the homepage. The project will continue after the completion of website update.
Let's see how will it turned out. I'll post any future update here! :)
As you might have know, each building in Koloniigo has a special feature. For example, hospital has 2x population generation among other buildings.
Now I've implemented a speech bubble that shows the feature of the building:
Not counting networked game, this game is almost finished. I will report future updates on development in this blog. :)
Today I ran into a gotcha of libgdx. I was trying to render a NinePatch packed with texture packer by constructing a NinePatch using this:
new NinePatch(assetManaget.get("pack.atlas", TextureAtlas.class).findRegion("path/to/ninepatch"));
Then I tried to render the object using its draw() method. Didn't work. Instead, the NinePatch image was just stretched.
Then I read the documentation about the constructor of new NinePatch(TextureRegion)
Construct a degenerate "nine" patch with only a center component.
What? This is obviously not what I was expecting.
Turned out that the proper way to do this is:
assetManaget.get("pack.atlas", TextureAtlas.class).createPatch("path/to/ninepatch");
As you probably know, I have been working on the game Koloniigo recently. To make the game looks better, I decide to make some simple font art for the game. It is my first time doing this. So don't complain if it doesn't looks good. :3
The font is made using Inkscape. To make this sort of font, first, create a text. Make some space between each letters by using , and set the stroke color and fill color to undefined by clicking on
.
Use Alt+D to create a clone of the text
Change the color of stroke and fill. Then set the stroke with to 3~10. and set the join and cap to rounded:
Either use space bar to create a copy of the colored text, or use Alt+D to create a clone of the undefined color text(displayed as black). Then set the stroke size to 20~30 and change its stroke and fill color.
Make gradient for the middle text
Create a copy of the text using the same method in step 4. This time set the color to white and set stroke width to 0
Set the blur to 3~5, and set opacity 30~60
Create yet another copy. This time shear it a bit and set its color to grey.
Set the blur to 5~10
Great. It's now done. Try changing the text and font. The font art will be updated dynamically. :D
Changing the stroke width, color, gradient, etc. gives infinity possibility of the font art generated! :)