Recent Blogposts | Page 12

[WIP]Koloniigo - Main Menu

Sept. 9, 2015, 1:42 p.m. Gamedev Koloniigo WIP

I've just implemented the main menu of the game.

The Random Map button generates, uh, a random map. :P The following parameters are randomized:

  • The position and the type of buildings
  • The size of the map(small(40%), medium(50%), large(10%))
  • The number of AI players(1~3)
  • The algorithm used of the AI player by adjusting the parameter

You're probably trying to guess the use of Play Networked button. You're going to think that it allow you to start a multiplayer game. Wrong. The button does nothing because it's unimplemented! :P Stay tuned! I will post about any progress of this game. :)


[WIP]Koloniigo - Background and Icon

Sept. 5, 2015, 6:59 a.m. Gamedev Koloniigo WIP

Hey guys! I've just implemented background and icon for the game Koloniigo. Here's how does it looks like:

It is made with Inkscape, then processed by GIMP to make it seamless.

It is how does it look like when zoomed in and out:

Here is a gameplay video with 3 AI players and a human player doing nothing in each turn:

If you compare this with the one in previous blogpost, you may notice that I've also iconified the buttons. Do you think that the game now looks better than before? :)


[WIP]Koloniigo - Animation

Sept. 3, 2015, 5:30 a.m. Gamedev Koloniigo WIP

I've just complete implementing animation for Koloniigo. :D

Well, it has taken me a while to figure out how to make it work under ECS architecture pattern.

Here is how does the animation looks like:


[WIP]Announcing Koloniigo - Turn-based Strategy game

Aug. 28, 2015, 5:35 p.m. Gamedev Koloniigo WIP

Hey guys! I'm developing a new game - Koloniigo.

It is a turn-based strategy game. At the beginning, each player owns a building. Each building generates population over time. Each player can send population to another building to reinforce/conquer it. The objective is to take control to all buildings in the map.

Currently implemented:

  • What you can see in the screenshot :P
  • Complete game logic
  • AI(it's pretty strong. Probably the strongest AI I've ever made in my life)
  • Random map generation

TODO:

  • UI. e.g. menu screen
  • Graphic, including background and button icon
  • Animation
  • More will be added later :p

This game will be available in HTML5 and Android. No schedule of release. I will release it when it is ready. :p

FYI: This is my first time announcing work-in-progress game in this blog.


Ludumdare 33 Entry Completed

Aug. 23, 2015, 2:41 p.m. Gamedev Ludum Dare Product Release

My entry of LD33 is done! :D

You can play it here!

Not sure whether it's a good game. But it's the most funny game I've ever developed. :p

BTW, here's the timeline of the development:

GMT+8
22/8
1020    implemented bird movement
1200    implemented pooping
1250    implemented victim(without collision detection)
1545    implemented attack upgrade button
1625    implemented all upgrade buttons and its associated functions
1710    bugfixes
1810    implemented blackcloud and thunder
1910    implemented text fadeout; did some game balancing by reducing HP of the boss
2100    implemented police car; implemented win/lose scene
2150    implemented cloud; bugfixes
2200    bugfix on pooped.p practicle
2250    money eyes candy
2310    fix window config of jar version
23/8
1000    start working on sprite.png
1310    drew sprite.svg
1330    drew background.svg
1400    lose.svg
1440    win.svg
1540    synthed all sfx
1630    implemented siren of police warning
1710    implemented all sfx and tested it
1720    added disclaimer
1850    finished testing on different platforms
1910    submitted!