I've just implemented the main menu of the game.
The Random Map button generates, uh, a random map. :P The following parameters are randomized:
You're probably trying to guess the use of Play Networked button. You're going to think that it allow you to start a multiplayer game. Wrong. The button does nothing because it's unimplemented! :P Stay tuned! I will post about any progress of this game. :)
Hey guys! I've just implemented background and icon for the game Koloniigo. Here's how does it looks like:
It is made with Inkscape, then processed by GIMP to make it seamless.
It is how does it look like when zoomed in and out:
Here is a gameplay video with 3 AI players and a human player doing nothing in each turn:
If you compare this with the one in previous blogpost, you may notice that I've also iconified the buttons. Do you think that the game now looks better than before? :)
I've just complete implementing animation for Koloniigo. :D
Well, it has taken me a while to figure out how to make it work under ECS architecture pattern.
Here is how does the animation looks like:
Hey guys! I'm developing a new game - Koloniigo.
It is a turn-based strategy game. At the beginning, each player owns a building. Each building generates population over time. Each player can send population to another building to reinforce/conquer it. The objective is to take control to all buildings in the map.
Currently implemented:
TODO:
This game will be available in HTML5 and Android. No schedule of release. I will release it when it is ready. :p
FYI: This is my first time announcing work-in-progress game in this blog.