Behold the design document of our coming game Cellphone Diver!
- initial downward speed
- the speed gets slower and slower over time.
- oxygen: consumed when you dive.
- repeatedly press s to dive for maintaining the speed. Consumes oxygen.
- left/right key to change the angle of movement
- boost: put you in high speed for a short time. Does not consume oxygen.
- plastic bags: slows you down
- mines: instant death
- bubble: recovers oxygen
- snail: for purchasing upgrades
- sea star: boost
- Launcher: affects initial speed
- Upper body clothes: affects diving speed and damping
- Lower body clothes: affects oxygen consumption and damping
- Shoes: affects initial speed and damping
- Backpack: affects oxygen, boost and weight
- Headwear: affects initial speed, spawn probability of undersea items and lives
- 2 endings designed. No startover is needed to get all two endings.