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CHIP-8 is an interpreted programming language that was once popular back in the 80s. It's kind of like BASIC.
The main feature of CHIP-8 is that it's simple to implement, so it was ported to many platforms with plenty of games and tools written in it. The catch is that it's a bit more difficult to program in CHIP-8 than in BASIC.
I was a bit bored this Sunday and decided to implement a CHIP-8 interpreter. I thought that it'd take me a week. It turns out that I've got it done in just a few hours.
Maybe that's because I've been doing low-level programming for quite a while and I've a solid idea on how low level stuffs works. On top of that, CHIP-8 is a pretty simple machine and plenty of test tools are available.
Github repo of the project is available here: Sadale's CHIP-8 Interpreter
My implementation only supports the base CHIP-8 instruction set, with no support of any extension whatsoever.
It's not optimized either. It passes a few CHIP-8 test programs but there might be bugs on it that I haven't found yet.
I had fun playing with CHIP-8 games with my own CHIP-8 implementation. That kept me busy for a few hours.
I'm not sure on what I'm gonna do with it tho.
Maybe I could start developing games for CHIP-8. Maybe I could implement those CHIP-8 Extensions. Maybe I could integrate it into the Portable Game Console that I worked on if I ever want to revive this project.
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