Recent Blogposts of Gamedev | Page 6

I'm in

Aug. 22, 2015, 3:21 a.m. Gamedev Ludum Dare

I'm joining Ludumdare 33! This is my first time joining Ludumdare. I'll use libgdx. I'm now working on my game project. Will post update here!


Half N' Half - One day Android game development project

April 28, 2015, 10:51 a.m. Gamedev Product Release

Today I decide to start a one day project of Android game development. This is the first one day Android game that I've ever developed, and the second Android game that I ever published. :D

The game is based on breakout game with the following rules:

  • There are two sides. Top side and bottom side
  • Initially, there's no brick on both sides
  • There is a ball on each side
  • When a ball hit the edge of the screen, a brick is spawn on another side
  • When a brick is destroyed, there is a chance that a power up is spawn. They can be:
    • Ball speed up
    • Ball speed down
    • Paddle extend
    • Paddle shrink
    • Paddle removal(TROLOLOLOLOLOLO)
  • When you miss a ball, the side that you missed is frozen. After 10 seconds, that side will be unfrozen.
  • If both sides are frozen, you lose
  • You can't win the game. What you need to do is to survive as long as you can

Here is the timeline of the development(time in GMT+8):

4/27/2015(preparation works):
setup development environment of libgdx,
music composition,
drawing graphic
4/28/2015:
0840: start working
1100: implemented movable paddle and basic bouncing balls
1251: implemented power up, ball speed up over time, angle deflection when the ball hit the paddle and brick spawning logic
1310: implemented sfx and bgm
1514: implemented all game logic
1548: implemented menu
1707: implemented score and highscore
1725: implemented animation
1835: Published to Google Play

It's a pretty fun experience. I have never did something like this before. I enjoy it. :) It's easier than I thought, tho. Maybe I should scale up next time! :3

This game proves that I'm capable for developing one day project(which is not something to be proud of because most developers can do that. Still, it's a good proof-of-concept/ability/whatever a.k.a. achievement unlocked :P). I guess I should join Ludum Dare some day later. :D

The game is available here