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Half N' Half - One day Android game development project

April 28, 2015, 10:51 a.m. Gamedev Product Release

Today I decide to start a one day project of Android game development. This is the first one day Android game that I've ever developed, and the second Android game that I ever published. :D

The game is based on breakout game with the following rules:

  • There are two sides. Top side and bottom side
  • Initially, there's no brick on both sides
  • There is a ball on each side
  • When a ball hit the edge of the screen, a brick is spawn on another side
  • When a brick is destroyed, there is a chance that a power up is spawn. They can be:
    • Ball speed up
    • Ball speed down
    • Paddle extend
    • Paddle shrink
    • Paddle removal(TROLOLOLOLOLOLO)
  • When you miss a ball, the side that you missed is frozen. After 10 seconds, that side will be unfrozen.
  • If both sides are frozen, you lose
  • You can't win the game. What you need to do is to survive as long as you can

Here is the timeline of the development(time in GMT+8):

4/27/2015(preparation works):
setup development environment of libgdx,
music composition,
drawing graphic
4/28/2015:
0840: start working
1100: implemented movable paddle and basic bouncing balls
1251: implemented power up, ball speed up over time, angle deflection when the ball hit the paddle and brick spawning logic
1310: implemented sfx and bgm
1514: implemented all game logic
1548: implemented menu
1707: implemented score and highscore
1725: implemented animation
1835: Published to Google Play

It's a pretty fun experience. I have never did something like this before. I enjoy it. :) It's easier than I thought, tho. Maybe I should scale up next time! :3

This game proves that I'm capable for developing one day project(which is not something to be proud of because most developers can do that. Still, it's a good proof-of-concept/ability/whatever a.k.a. achievement unlocked :P). I guess I should join Ludum Dare some day later. :D

The game is available here