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Whack-a-mole over Telephone: Part 1 - Release Announcement, Gameplay and Rules | 扑傻瓜現身大氣電波

扑傻瓜現身大氣電波 Sorry for not updating for a while guys.

Spent almost $100 on hardware and stuffs, worked for more than a month, Whack-a-mole over telephone is finally completed!

各位! 好耐無打廣東話嘅blostpost. 耗資陸佰港元. 動工參拾陸夜. 小弟嘅電話扑傻瓜終於搞掂喇!

Behold the gameplay(Cantonese with English subtitle)!

快D黎聽下隻game嘅示範啦!

Rules | 遊戲規則

The gameplay is simple. First, dial the number 5517 6408 in Hong Kong(does not accept international call, Cantonese only). Then, when you hear certain sound, you'll have to press certain key. The sounds and the keys are randomly generated. If you press the correct one, you get a score. When it reaches the threshold, the difficulty will be increased as shown below:

Level 1: Score requirement: 0; Three random animal sounds. Each requires the player to press a key.

Level 2: Score requirement: 10; Three additional random synth'd wave sounds. Each requires the player to press a key.

Level 3: Score requirement: 30; Three additional random voice of numbers. Each requires the player to press another key that is usually inconsistent with the number that the player have heard.

Level 4: Score requirement: 60; After this level, the player has to press certain key for every 5 sounds, regardless what is the sound that the player has heard.

Level 5: Score requirement: 100; Upon hearing any of 5 random sounds, the players has to press a key. Upon hearing another 5 random sounds, the players has to press another key. Upon hearing yet another 3 random sounds, the player has to press yet another key.

遊戲玩法好簡單. 首先打5517 6408(唔收國際電話, 唔收133電話), 跟住佢就會叫你聽到某D聲就要撳某D制. D聲同D制係隨機嘅. 撳啱加分. 夠分就LEVEL UP:

LEVEL 1: 所需分數: 0; 三個隨機動物聲. 每個聲要撳一粒制.

LEVEL 2: 所需分數: 10; 三個隨機電腦合成聲. 每個聲要撳一粒制.

LEVEL 3: 所需分數: 30; 三個隨機數字聲. 每個聲要撳一粒制, 而嗰粒制通常唔係你聽到嗰個數字嘅聲.

LEVEL 4: 所需分數: 60; 每聽到五個聲就要撳某一粒制.

LEVEL 5: 所需分數: 100; 聽到某五種聲要撳一粒制. 聽到另外某五種聲要撳另一粒制. 聽到另外某三種聲又要撳另一粒制.

If you press the wrong key, or if you're too slow, then you lose. If your score is the highest among everyone else, the score will be recorded.

如果你撳錯制或者撳得太慢就會輸. 如果你嘅分數係最高嘅話, 個分將會被記錄.

Alright! That's it for the first part of the blogpost. The second part will be about the technical details of this project. See you! :)

下一個blogpost會講解隻game嘅技術細節(只提供英文版本).


Now on Google Play! Poopie: Making Kim Jong Un Cry

Nov. 8, 2015, 1:09 p.m. Gamedev Poopie Product Release

Previously, I've released the web version of Poopie: Making Kim Jong Un Cry.

Today, I bring Poopie to Google Play! Behold feature graphic for the listing:

Feature Graphic of the game

Let's make Kim cry. Go pooping with your Android phone today!

The game is now available here


Poopie: Making Kim Jong Un Cry

Nov. 3, 2015, 3:20 p.m. Gamedev Poopie Product Release

Hey guys! I've just released a new game. Poopie: Making Kim Jong Un Cry!

It is an enhanced version of my Ludum Dare 33 Entry.

What's new:

  • More upgrades
  • Better graphic
  • Faster start off

Screenshot of the game

The graphic isn't very good. But it's already a big improvement compared with its preceder. Well, my art indeed sucks. But it's getting improved over time. :D So don't complain about it. :P

Rules(New)

  • Move you mouse to control the position of the bird/owl/whatever you call it
  • Click/touch to poop
  • Avoid lightning
  • Poop on people to make money
  • Upgrade with what you've earned
  • Poop on Kim Jong Un to win the game(For entertainment purpose only. No political message intended)
  • Stop pooping when police car is passing by. :P

FAQ: Why does this game has something to do with Kim?

A: Win the game to figure it out! :D

Play

HTML5 version is released. Android version coming soon is now available!


[WIP]Koloniigo - Early Access Version

Oct. 10, 2015, 6:08 a.m. Gamedev Koloniigo Product Release WIP

After two months of work, early access version of Koloniigo is finally available!

[NEW]Tutorial Instruction

A few users has reported that this game is confusing. Therefore, I add a tutorial instruction section here.

  1. Click a red building
  2. Click the attack button on the top-left corner
  3. Click a blue building to send population to it.
  4. You'll see that a red ball is spawn. With the bar changing color
    • The red ball is the population to be sent
    • The bar shows the amount of population inside a building/moving population
  5. Click the next turn button
  6. Repeat until you take control of all buildings

Rules

  • Objective: turn all the building into your color(tutorial: red; random map: red; networked game: either red or blue)
  • Turn based game. It's your turn, enemy's turn, your turn, enemy's turn and so on.
  • In each turn, send population from your building(s) to other building(s). When the population a enemy's building drops to 0, it's yours.
  • Each building has special function shown in speech bubble, e.g. double defense, triple attack, etc.

Mini FAQ

  • Q: What are the color bar above the buildings?
    • A: They're the amount of population inside a building. white~red = 0~10; red~orange = 10~20 and so on. Double thickness means 100+, triple thickness means 200+ and so on.
  • Q: What does the icons in the speech bubbles do?
    • A: It tells you the special function of the building. You can't click on them
  • Q: I've controlled all of the buildings. Why I still can't win?
    • A: It takes time for population to move from a building to other building. The moving population of opponent is hidden by default(unless you got a beacon). If it happen, it means that there're still moving enemy population in the map. Those moving population might be able to take back the control to your building. That's why you aren't regarded as winning until all moving enemy's population is died out..
  • Q: How do I beat tutorial 3?
    • A: First, you need to take control of blacksmith(the thing that looks like an oven). Then make use of the blacksmith for attack because it has 3x attack compared with other buildings.
  • Q: The game freezes in networked game. Is the game broken?
    • A: No. If you can do nothing in networked game, it means that your opponent is making decision on his turn. You have to wait for your opponent to click the next turn button. So just wait.
  • Q: I can't send population in networked game.
    • A: First, ensure that it's your turn. There should be a green check button on the left-bottom. If not, just wait for your opponent to pass the turn to you. Second, in networked game, it may be possible that you're blue instead of red. So click some blue building to check whether you're blue
  • Q: I've more question!
    • A: Ask wherever you can see me. e.g. reddit or freenode

TODOs

  • Change the graphic. The current graphic looks ugly. I'll probably find an artist for help
  • Networked game
    • lobby
    • Multiplayer vs multiplayer
    • Network disconnection handling
    • Tell whether you're red or blue at the beginning of the game
    • Display something interesting when it's opponent's turn
  • Bugfixes :P
  • More gameplay elements

Before doing these, I think I'm going to update this website first. I'm planning to merge this blog with my homepage. and I got tests and exams to do recently. I think I can't work on this game for a month or two. :( Anyway, don't worry. I will complete this game eventually. My project completion rate is pretty high. :)

Click here! to play!


Ludumdare 33 Entry Completed

Aug. 23, 2015, 2:41 p.m. Gamedev Ludum Dare Product Release

My entry of LD33 is done! :D

You can play it here!

Not sure whether it's a good game. But it's the most funny game I've ever developed. :p

BTW, here's the timeline of the development:

GMT+8
22/8
1020    implemented bird movement
1200    implemented pooping
1250    implemented victim(without collision detection)
1545    implemented attack upgrade button
1625    implemented all upgrade buttons and its associated functions
1710    bugfixes
1810    implemented blackcloud and thunder
1910    implemented text fadeout; did some game balancing by reducing HP of the boss
2100    implemented police car; implemented win/lose scene
2150    implemented cloud; bugfixes
2200    bugfix on pooped.p practicle
2250    money eyes candy
2310    fix window config of jar version
23/8
1000    start working on sprite.png
1310    drew sprite.svg
1330    drew background.svg
1400    lose.svg
1440    win.svg
1540    synthed all sfx
1630    implemented siren of police warning
1710    implemented all sfx and tested it
1720    added disclaimer
1850    finished testing on different platforms
1910    submitted!